/**
 * This file is part of aion-emu <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.team2.alliance.PlayerAllianceService;
import com.aionengine.gameserver.model.team2.common.events.TeamCommand;
import com.aionengine.gameserver.model.team2.common.service.PlayerTeamCommandService;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;

/**
 * Called when entering the world and during group management
 *
 * @author Lyahim, ATracer, Simple, xTz
 */

public class CM_PLAYER_STATUS_INFO extends AionClientPacket {

    private int commandCode;
    private int playerObjId;
    private int allianceGroupId;
    private int secondObjectId;

    public CM_PLAYER_STATUS_INFO(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        commandCode = readC();
        playerObjId = readD();
        allianceGroupId = readD();
        secondObjectId = readD();

    }

    @Override
    protected void runImpl() {
        Player activePlayer = getConnection().getActivePlayer();
        TeamCommand command = TeamCommand.getCommand(commandCode);
        switch (command) {
            case GROUP_SET_LFG:
                activePlayer.setLookingForGroup(playerObjId == 2);
                break;
            case ALLIANCE_CHANGE_GROUP:
                PlayerAllianceService.changeMemberGroup(activePlayer, playerObjId, secondObjectId, allianceGroupId);
                break;
            default:
                PlayerTeamCommandService.executeCommand(activePlayer, command, playerObjId);
        }
    }
}
